Drifter (Zach Devine)

My goals were to mechanize the phenomenon of being pulled away by forces outside of your control, and to bring players to the realization that at some point, they have to let go.

Drifter (Zach Devine)

"My goals were to mechanize the phenomenon of being pulled away by forces outside of your control, and to bring players to the realization that at some point, they have to let go." - Author's description

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