Screenshot Saturday - Pitch Black
Screenshot Saturday is the reason your Twitter news stream fills with pictures of games in development. Below, we present you the most intriguing ones we've found during the last feverish 24 hours of screenshot sharing. Hopefully, you'll learn more about these projects while scrolling downwards, much to the delight of your eyes.
Caffeine
Another #screenshotsaturday! hehe #UE4 #GameDev pic.twitter.com/WHZf1KY1WU
— Dylan Browne (@DylserX) July 26, 2014
Caffeine's demo build has been around for quite a while now. Moreover, given the significantly resized goal set for its third crowdfunding attempt, it would be disappointing to see this game not making its funding goal once again.
It's a first person puzzle horror game that proposes, first and foremost, graphics that evoke a keen sense of detail. It's set in a dystopian future where humanity is heavily addicted to coffee, and as a matter of fact, the whole adventure will take place in a semi-abandoned caffeine mining station.
It's hard to imagine how this process is supposed to work, but as soon as you experience the first puzzles, the conceptual problems hardly matter.
Download the demo on IndieDB (Windows, Mac, Linux)
Elysian Shadows
#screenshotsaturday dynamic lights and per-pixel shadows! The next-generation of 2D RPG #gamedev #indiegame #indiedev pic.twitter.com/yoew3xKaKG
— Elysian Shadows (@elysian_shadows) July 26, 2014
A gigantic open world to explore, fast-paced combat, and a rich storyline. The team behind the Zelda-inspired RPG Elysian Shadows aims, however, to portray a theme that goes way beyond the usual princess-saving business.
You'll be caught between an ancient battle between religion and technology so menacing that it threatens to abruptly decimate an entire population. The only way to stop the inevitable, it seems, is to solve the mystery of the ancient civilizations.
A Kickstarter will be launched for Elysian Shadows in the coming days. Considering the multitude of platforms it's hopefully going to be released upon, it's likely that it'll land on one you can access it on, so you'll want to keep an eye on this.
Follow on the official website
Solarix
Our submission for #screenshotsaturday the planet surface of Tau Ceti #kickstarter #backsolarix #indiegame #gamedev pic.twitter.com/mvTKf3tbkn
— Pulsetense Games (@PulsetenseGames) July 26, 2014
Solarix is a psychological sci-fi horror currently on Kickstarter. It has already been Greenlit, and is supposed to be released this fall for Windows machines.
It combines both survival and stealth gameplay styles which, by their very nature, should produce a natural uneasiness much different from what you experience during your average horror game.
Nadia Was Here
#screenshotsaturday: Working on "Mage island" tiles. A location in Nadia was here. #gamedev, #indiegame, #pixelart pic.twitter.com/lzTmVvkbKI
— Joep Aben (@JajabenGames) July 26, 2014
You can get a glimpse of what Nadia Was Here is all about in the tech demo that was released several months ago. The retro style aesthetics stood out the most to me, but it's also good to note the message that the game's willing to spread.
In short, it highlights the importance of the elders, and life in general. That, together with the tweaked turn-based combat system, are the features that should make this puzzle RPG entertaining throughout the whole experience.
Download the demo here (Windows)
Follow on its official website
See No Evil
See No Evil - http://t.co/l1YjInqmes
#screenshotsaturday #gamedev #indiegame #art #Steam #ComingSoon #videogames pic.twitter.com/yhXZuuLd26
— snegame (@SeeNoEvilGame) July 26, 2014
Greenlit and successfully funded not too long ago; See No Evil is a dark isometric puzzle game in development for Windows and Mac. It mainly relies on a yet unexplained sound manipulation mechanic capable of altering the behaviours of most of the in-game elements.
The release date announcement appears to be imminent. The trailer is already pretty inspiring by itself.
Follow on its official website
Bunker Punks
Ambushed by a trio of Proxymen. #screenshotsaturday
http://t.co/XhtmBy0Rfv pic.twitter.com/wv4nWqiloP
— Shane Neville (@shaneneville) July 26, 2014
Follow on its official website
Proximity Core
Experimenting with using wireframe stuff for backgrounds in #ProximityCore #screenshotsaturday pic.twitter.com/JLTDlKDIol
— Simon Larsen (@SimonLarsen) July 26, 2014
Rawal Rumble
Check the hobo guest in-game! We're checking now a new scanlines filter too. Do you like it? :) #screenshotsaturday pic.twitter.com/1NE13F9IgX
— Rawal Rumble (@RawalRumble) July 26, 2014
BulletDancer
A first #screenshotsaturday entry for my in-dev game BulletDancer. pic.twitter.com/arx7ygCdM3
— Sebastian Wagner (@swapsen) July 26, 2014
Roses Creator
I have fun these days making a Roses Creator! I'll soon make a proper page for it. #screenshotsaturday #indiedev pic.twitter.com/EaN0j7Y0sM
— Titouan Millet (@Titouan_Millet) July 26, 2014