A Something Awful Game Dev Challenge ended recently that had the theme Public Access TV. You can see the entries here. That's relevant because it explains why TVs and channel hopping seem to come up in many of the games we covered in the last week.
As always, I've picked a handful of those games that I, personally, found the most interesting. One of the games below is also the most brilliant execution of an idea I've seen only a couple of times before -- a videogame of dream-like vignettes. I'm slightly in love with it.
It makes me wish TV was more like it is late at night: a mix of live upselling of crappy commercial products and kitschy horrors and painful dramas that didn't make it onto daytime schedules.